Full Moon Tonight

From May 7th 2020 to April 26, 2021 I committed to making a digital art piece for each full moon. I had several goals for the project, including improving my 3D workflow, improving an animation skill for each piece, and coming up with creative interpretations of the full moon names.

 

Here is a compilation of all the animations accompanied by an original song.

Here are all the individual animations and brief descriptions of the process I used to create them.

 
 

4/26/21

The Pink Moon was a fun conclusion to this year-long project. I tried to create a sense of vastness and wonder while keeping the overall design simple. Everything in Cinema 4D was created in grayscale to get the right contrast, then I overlayed the pink in After Effects. I like to think of each little balloon as a representation of each of my art pieces drifting up and away towards the full moon.

 

3/28/21

The Worm Moon was a creative, improvised piece. I put together a bunch of technique that I have developed from previous projects, and thought of how to combine them in new ways. The main challenges were compositing and switching between 2D and 3D movement.

2/27/21

The Snow Moon was an experiment using a simple rotating snowflake in C4D and providing all the interest with creative mirroring and timing in After Effects. I actually only rendered out 2 movements in 3D and provided all the variations by mirroring the pieces at different angles.

1/28/21

The Wolf Moon was a combo of looping in Cinema 4D and Compositing in After Effects. I’m trying to get a better understanding of the order in which each effect is processed and how that influences the end result.

12/29/20

The Cold Moon was an experiment layering many different effects to create the Aurora Borealis. It started in After Effects, but was brought into Cinema 4D to give a proper reflection on the water, then back to AE for the final touches.

11/30/20

The Beaver Moon was another experiment mixing 2D and 3D elements together. I used the 3D landscape to give depth and used 2D drawing to make the beaver and trees more organic and appealing.

10/31/20

The Blue Hunter’s Moon was focused on compositing 2D elements together and storytelling. The background forest is multiple layers of flat planes in the 3D space to give proper lighting and shadows. I also did heavy color grading.

10/1/20

The Harvest Moon was a modeling and compositing challenge. My goal was to make a convincing combine, and be able to place it into a scene with 2D assets.

9/2/20

The Corn Moon used a parallel projection camera so the corn grid would not distort based on perspective, and composited 2 exports with masks to weave the stalks.

8/3/20

The Sturgeon Moon has been my favorite so far! The technical challenge of this piece was getting the look for the water and getting it to loop perfectly.

6/5/20

The Strawberry Moon was tough to execute because of the morphing between a moon shape and fruit shape. I also wanted to add some 3D text and practice UV mapping.

7/5/20

The Buck Moon has been the simplest animation because I spent most of the time learning how to make the fur behave correctly, which was completely new to me.

5/7/20

The Flower Moon started it all! I had just wrapped up a huge project and wanted to make a 3D animation to work on some different skills than I had been using, like texturing.

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